BEHAVIOR OF UNIVERSITY STUDENTS IN ONLINE GAMES

Huy Nguyen Quoc, Pittinan Udomsap, Vicha Kunkum, Mooktra Thongves, Thongchai Surinwarangkoon, Arpaporn Phokajang

Abstract


The objectives of his research were to study the behavior of university students who play online games and the impact of online games. The research samples were 405 undergraduate students, and data were collected using questionnaires. Descriptive statistics such as percentage, mean, and standard deviation were used, while hypothesis testing was conducted using Independent Samples t-test and One-Way ANOVA. The research results were found that the majority of the samples were male, aged 21-30 years old, and in their second year of study. They play online games 15 times or more per week, spend 8 hours or more per session, and usually play between 8:01 PM and 12:00 AM. Regarding the impact of online games, it was found that Physical health: Online games cause eye problems for players. Financial aspect of online games increased players expenses. Education and intellect of online games enhanced players' creativity. Family and social relationships: Online games help players make new friends. Emotions: Online games provide players with relaxation from stress. The hypothesis testing results show that the behaviors related to the time spent, frequency of use, and the period of use in playing online games had different impacts. However, there was no significant difference found in the impact related to the frequency of time.

Full Text:

Untitled

Refbacks

  • There are currently no refbacks.